Microsoft Visual Basic Game Programming For Teens  

Editorial Reviews Product Description

Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English

You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.
"Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!

If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic 2005 Express Edition compiler. A true beginner's guide, this book covers each essential step for creating your own complete role playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games.

Introduction
Jonathan basically uses the introduction to cover what most programming books cover in their introductions: what you need to know, what programs and versions of those programs you'll be using, and if you don't know what you're doing where you should look for help. Jonathan goes over why Visual Basic and programming in general are a better choice than something simple like RPG maker and what you can learn by doing it the hard way. He also notes that he'll be using Visual Basic 6.0 (with Service Pack 6) to do the coding in the book. He also claims that he has verified the source to work in version 5.0 as well. The book will be using exclusively DirectX 8, no version 7, even though the premise of the book is creating a 2D RPG game. This was probably a good move because the only real thing that DX7 has going for it is the ease of using DirectDraw. Graphics, sound, input... everything is in DX8 in this book. A short section is provided with contact information should you have any questions while working through the book. Jonathan has a personal website at www.jharbour.com, something I never knew even after reading his first book, which is devoted to his books, games, life, etc. He has provides some forums there for assistance as well as provides his email address in the text itself. Finally, the intro is wrapped up with the cliche conventions explanation that appears in the intro to almost all programming books.

About the Author
Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is Starflight: The Lost Colony (www.starflightgame.com). He lives in Arizona with his wife, Jennifer, four children (Jeremiah, Kayleigh, Kaitlyn, Kourtney), a dog (Lucy), a cat (Missy), and six temperamental computers (ages 1 to 8). He can be reached at www.jharbour.com.

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